
DON’T
COME HOME
Every night, someone knocks.
You decide who gets to be real.
Mum isn’t here.
The kettle is warm.
Trailer text and sound
Quiet room tone and a music-box lullaby. Cards read: “Mum has left a message.” “Someone has put the kettle on.” “Every night, someone knocks.” Three knocks. Wolska: “I want my chair.” Other Mika: “Which one of us left the hospital in 2004?” “You decide who gets to be real.” “The building keeps records.” “The records disagree.” “Six evenings. Twelve visitors. Eight endings.” Final title: DON’T COME HOME.
Captured from the running game. A first-pass cut, not a final trailer.
A flat. A building that keeps records. A visitor with your face.
You return to the apartment you grew up in. Your mother has left a message and is not there. The building papers don’t quite agree with what you remember.
Then someone knocks. Some of them know things they should not know. One of them is you.
Check the records. Listen through the door. Decide what counts as proof.
Investigate
Four investigations a day through the lobby, storage, a neighbour’s flat, the service room, the roof and a record room that should not exist.
Question
Whoever knocks, you ask with the evidence you actually found. Look through the peephole. Nothing is timed.
Decide
Open the door or keep the chain on. Who you let in, what you promise and what you write down comes back later.
Cardboard sets.
Simple pixel people.
All captures come from the running game at 1920×1080. Select an image for the full size.
A name can be right.
A person can still be wrong.
More of the building,
sold separately.
The Upstairs Tenant
Apartment 42 sits above the kitchen. Its tenant has logged every sound the building made for nineteen years. A new room, five investigations and a new ending.
Night Calls
The telephone exchange beneath Storage B. A new room, five investigations and an ending about who answers.
Run, Rabbit
A separate survival game in the same flat: watch the cameras, shut the right door in time, wind the music box, keep the fuse alive until dawn. Five nights, relaxed mode, every sound captioned.
Optional extras, planned to be sold separately on Steam. Prices are not set. The base game does not depend on any of them. A soundtrack of 22 tracks is planned alongside them.
€12.
Extras sold separately.
The base game, all six evenings and all eight endings, is planned at €12 on Steam. The optional extras above are planned as separate purchases, so nothing in the story is held back from the base game.
Planned, not final. Nothing can be bought yet. Steam sets final regional prices when it publishes the page.
Honestly.
Done
- The six-evening story and eight endings
- Windows and browser builds, in private testing
- Music, captions, reduced motion, larger text
- Automated and scripted playthroughs of every route
In progress
- Playtests with people who are not us
- A real playtime figure (we will not guess one)
- Steam page, capsule art and a final trailer
- Code signing for Windows
Not yet
- A Steam release or release date
- A confirmed price (planned: €12 for the base game)
- Extras on sale (planned, sold separately)
- Controller support, achievements, cloud saves
Status: upcoming. Planned for Steam at €12 for the base game, with optional extras sold separately. It is not available to play or download yet. There is no Steam store page, release date or wishlist link, and prices are not final until Steam publishes them.





